this means doing traces may show 100% packet loss on certain hops and wont even reveal Internethubs (the hops in the trace ^^) dont respond to icmp packets. those commands (or tools like pingplotter etc) usually use icmp (protocol) and nowadays often doing pings/tracerouts on servers may not show accurate results. so first the player needs to find out which server he/she is actually connected to to be able Hosted on different ISPs (Leaseweb and Softlayer/)). the european server was hosted at least in the Netherlands and in Germany last time i checked and at one point there were even on some server pools there are even more than the locations / data centers / service providers for this game have changed quite a few times in the last few years. (re-transmitting packets wouldn't work in a fast paced (realtime) game like War Thunder) this means there are no re-transmissions of lost or corrupted packets. the game data is being transferred via UDP rather than TCP.
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